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Spacecraft & The Mothership

Understanding your spacecraft and the Mothership's role in operations.

The Mothership

The colossal hub of Loveco Industries operations, constantly moving through the universe.

Roaming Operations

The Mothership moves through space during each Objective Checkpoint:

  • Navigates to strategic locations
  • Positions near corrupted systems
  • Determines mission deployment zones
  • Advances as objectives are completed

Your Deployment Point

All missions launch from the Mothership:

  • Pilots deploy from the hangar bay
  • Launch within the Mothership's operational zone
  • Return after mission completion
  • Resupply and repair between missions

Mission Beacon System

How It Works

During each mission, the Mothership deploys a mission beacon:

  • Keeps your spacecraft systems active
  • Creates the operational boundary
  • Maintains communication link
  • Powers critical ship functions

Beacon Radius

Critical Rule: Your spacecraft cannot leave the beacon radius.

If you exit the beacon zone:

  • Spacecraft is marked as lost
  • Mission fails
  • Hull damage may occur
  • Must return to Mothership

Why This Matters:

  • Maintains tactical coordination
  • Prevents spacecraft from drifting into deeper corruption
  • Ensures pilot safety
  • Focuses mission objectives

Range Awareness

  • Stay within visual beacon indicators
  • Monitor your distance readout
  • Beacon radius varies by mission type
  • Edge warnings alert you before boundary

Your Spacecraft

Basic Chassis

Every Pilot and TPC receives a basic spacecraft chassis:

  • Empty equipment frame
  • 6 equipment slots (Engine, Hull, Wings, Reactor, Weapon, System)
  • No inherent performance stats
  • Free to all players

Critical Understanding:

The chassis is just a frame. Ship Parts determine EVERYTHING:

  • Without an Engine: You barely move
  • Without a Hull: You die in one hit
  • Without Wings: You can't maneuver
  • Without a Reactor: You can't fire weapons
  • Without Weapons: You can't damage enemies
  • Without Systems: You have no defensive abilities

Your spacecraft's performance = The sum of your equipped Ship Parts.

Parts-Based Capabilities

Every aspect of control and combat comes from your loadout:

Movement:

  • Engine part = speed and acceleration
  • Wing part = turning and dodging
  • No engine = slow drift

Combat:

  • Weapon parts = your only damage source
  • Reactor part = energy for weapons
  • System parts = shields and utilities
  • No weapons = defenseless

Survival:

  • Hull part = your hit points
  • System parts = shields and repairs
  • Wing part = evasion capabilities
  • No hull = instant death

Characteristics:

  • Free chassis for all players
  • Repairable with Basic Materials
  • Must equip Ship Parts to be effective
  • Your responsibility to maintain

Spacecraft Maintenance

You are responsible for your craft's condition.

Hull Integrity

  • Takes damage during missions
  • Reduced effectiveness when damaged
  • Complete loss if destroyed
  • Must be repaired between missions

Repair System

Using Basic Materials (BMs):

  • Gathered during missions
  • Used to repair hull damage
  • Required for spacecraft upkeep
  • Non-mintable items (NMIs)

Repair Process:

  1. Return to Mothership
  2. Access repair bay
  3. Spend required BMs
  4. Restore hull integrity

Consequences of Poor Maintenance

Neglected spacecraft suffer:

  • Reduced maneuverability
  • Lower shield capacity
  • Weapon efficiency loss
  • Risk of mission failure

Upgrading Your Spacecraft

Transform your basic chassis into a powerful machine.

Ship Parts

Attach components to improve performance:

  • Engines - Speed and maneuverability
  • Hulls - Durability and capacity
  • Wings - Handling and stability
  • Reactors - Power and efficiency

Learn more about Ship Parts

Equipment Installation

Add offensive and defensive systems:

  • Weapon arrays
  • Shield generators
  • Utility modules
  • Special equipment

Learn more about Equipment

Operational Workflow

Pre-Mission

  1. Check spacecraft condition
  2. Repair damage using BMs
  3. Review equipment loadout
  4. Verify beacon range for mission type

During Mission

  1. Launch from Mothership
  2. Stay within beacon radius
  3. Complete objectives
  4. Monitor hull integrity
  5. Collect Basic Materials

Post-Mission

  1. Return to Mothership
  2. Offload collected materials
  3. Assess damage
  4. Perform repairs
  5. Prepare for next deployment

Strategic Considerations

Resource Management

Balance your Basic Materials between:

  • Immediate repairs
  • Building reserves
  • Risky vs. safe missions

Risk vs. Reward

Damaged spacecraft:

  • Higher mission failure risk
  • Potential complete loss
  • Reduced effectiveness
  • But saves BMs short-term

Maintained spacecraft:

  • Consistent performance
  • Mission success rate
  • Requires BM investment
  • Long-term reliability

Beacon Discipline

Learn your spacecraft's capabilities:

  • Maximum effective range
  • Turn radius at edge
  • Return time to center
  • Emergency maneuvers

Spacecraft Loss

When You Lose Your Craft

If your spacecraft is destroyed or lost:

  • Receive new basic chassis
  • Lose attached Ship Parts
  • Lose installed equipment
  • Must rebuild from scratch

Prevention is critical.

Insurance (Future Feature)

Potential future system:

  • Protect valuable builds
  • Recover lost Ship Parts
  • Reduce rebuild costs
  • Community-funded pools

Best Practices

Maintenance Schedule

  • Repair after every mission with damage
  • Don't let damage accumulate
  • Keep BM reserves for emergencies
  • Prioritize hull integrity

Beacon Awareness

  • Always know your distance
  • Plan movements within safe zones
  • Don't chase objectives near edge
  • Return to center when uncertain

Upgrade Path

  • Start with essential systems
  • Balance offense and defense
  • Specialize as you progress
  • Match upgrades to playstyle

The Pilot's Creed

"Your spacecraft is your responsibility. Maintain it. Respect the beacon. Return home."

The Mothership provides the platform. You provide the care.